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Faculty

Jiansheng Li Associate Professor

Academic Area: 
New Media and Adolescent
Research Interests: 
  • Players’ Behavior\Motivation in computer games and EEG Wave
  • Players’ Attention\Emotion Measuring in Computer Games
  • Technology in teaching and learning
Bio: 

Educational Background

  • PhD, Educational Technology,Nanjing Normal University (2006)
  • MA, Educational Technology,Beijing Normal University (1998)
  • BA, Mathsmatics Education,Anhui Normal University (1994)  
  • Visiting Scholar,Psychology,Iowa State University,US(2014)

Research Projects

  1. “Research on the Youths’ New Media Preferences, Utilization and Influences (No. : 13BRK026).” PI: Jiansheng Li, 2013-2015. A Grant from National Social Science Foundation: ¥180,000.
  2. “Research on the Gamers’ Learning Behavior (No. : DCA090319).” PI: Jiansheng Li, 2009-2010. A grant from Social Science Important Foundation of Education Ministry: ¥20,000.
  3. “Research on the Participating Teaching in the Web2.0 (NO.: 09SJB880038).” PI: Jiansheng Li, 2009-2010. A Grant from Philosophy Social Science Foundation of High School by Jiangsu Education Department: ¥6,000.
  4. ”The Basic Framework and Operating Mechanism of Learning and Amusement in the Television Networks ” PI: Yi Li, RA: Jiansheng Li, 2010-2011. A Special Fund from China Educational Television (CETV): ¥100,000.
  5. ”Research on Mobile Game Learning ” PI: Yi Li, RA: Jiansheng Li, 2011-2012. A Special Fund from China Mobile Communication Corporation (CMCC) : ¥600,000.

Journal Articles

  1. “Physiological Evaluation of the Player’s Emotions in Different Educational Games,”(with Han and Liu). The Second Educational Innovation through Technology (EITT), Conference, Virginia, USA, November 2013.
  2. “The Impact of Teacher Participation Level and Interaction Mode on Student Interaction in Virtual Learning Community: a Case Study,” (with Zhang), The Educational Innovation through Technology (EITT) Conference, Tsinghua University, Beijing, August 2012.
  3. “Study on Effects of Achievement Goals on Academic Emotions in Educational Games,”(with Zhang and Li).Journal of Distance Education, (216), (March 2013), 105-112.
  4. “Social Interaction Research in Online Learning ——the Teachers’ Participation Level and Interaction Time limitation Effect on Social Interaction,”(with Zhang).Journal Educational Technology Research, (238) (February 2013), 36-41.
  5. “The Influences of Gamers' Flow Experience on the Outcome of Learning in Educational Games,”(with Qiao and Li). Journal of Modern Distance Education Research, 2013 (1), (January 2013), 85-89.
  6. “The Effect of Flow and Motivation on Users’ Learning Outcomes in Second Life,” (with Xu and Chen). Journal of Educational Technology Development and Exchange, 5(1), (May 2012), 95-108.
  7. “Design Features and Academic Emotions in Educational Games,” (with Zhang and Li).Journal of Educational Technology Development and Exchange, 5(1), (May 2012), 29-44.
  8. “Researches on Academic Emotions in Educational Game,” (with Zhang).Journal of the China Educational Technology Equipment. (27), (July 2011), 3-10.
  9. “Supporting Scientific Inquiry Learning with MUVE Using River City as an Example,” (with Liu). Journal of the China Educational Technology Equipment. (27), (September 2010),3-5.
  10. “Literature Review on the Research of Teaching and Learning in Second Life,” Journal of Open Education Research. 15(5), (October 2009), 101-106. 
  11. A case study on Participation and Instruction of teacher/students in online learning,Proceedings of International conference of educational innovation through technology,2012.8.

Contact

Phone:025-83598571

E-mail:jianshengli333@163.com